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How to Open and Close Iron Doors Minecraft

A door is a block that can be used as a barrier that can be opened by hand or with redstone.

Contents

  • 1 Obtaining
    • 1.1 Breaking
    • 1.2 Natural generation
    • 1.3 Crafting
  • 2 Usage
    • 2.1 Placement
    • 2.2 Behavior
    • 2.3 Barrier
    • 2.4 Redstone component
    • 2.5 Fuel
    • 2.6 Note Blocks
  • 3 Sounds
    • 3.1 Generic
      • 3.1.1 Iron
      • 3.1.2 Wood
    • 3.2 Unique
  • 4 Data values
    • 4.1 ID
    • 4.2 Metadata
    • 4.3 Block states
  • 5 Video
  • 6 History
    • 6.1 Door "items"
      • 6.1.1 Appearances
        • 6.1.1.1 Oak Door
        • 6.1.1.2 Iron Door
      • 6.1.2 Names
        • 6.1.2.1 Oak Door
        • 6.1.2.2 Iron Door
  • 7 Issues
  • 8 Trivia
  • 9 Gallery
  • 10 References

Obtaining [ ]

Doors can be found in any Overworld biome, and can also be crafted from any type of wood as well as materials found in The Nether. Some have built-in openings that are useful for determining the time of day.

Doors using Overworld materials
  • Oak (Java Edition)

  • Oak (Bedrock Edition)

Doors using Nether materials

Breaking [ ]

Wooden doors can be broken with anything, but axes are fastest. A pickaxe is needed to obtain an iron door by breaking it. All doors drop themselves if they no longer have a block beneath them that can support them.

Block Oak
Spruce
Birch
Jungle
Acacia
Dark Oak
Crimson
Warped
Iron
Hardness 3 5
Tool
Breaking time[A]
Default 4.5 25
Wooden 2.25 3.75
Stone 1.15 1.9
Iron 0.75 1.25
Diamond 0.6 0.95
Netherite 0.5 0.85
Golden 0.4 0.65
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

A door is removed and drops itself as an item:

  • if the block beneath the door is moved, removed, or destroyed
  • if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space

Natural generation [ ]

Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in zombie villages.

Oak

Oak doors generate as part of:

  • Plains villages
  • Strongholds
  • Right-side-up Shipwrecks
Spruce

Spruce doors generate as part of:

  • Taiga, snowy tundra and snowy taiga villages
  • Right-side-up Shipwrecks
Birch

Birch doors generate as part of:

  • Right-side-up Shipwrecks
Jungle

Jungle doors generate as part of:

  • Desert villages
Acacia

Acacia doors generate as part of:

  • Savanna villages
Dark oak

Dark oak doors generate as part of:

  • Master bedroom closets in woodland mansions
  • Right-side-up Shipwrecks
Iron

Iron doors generate as part of:

  • Prison rooms in woodland mansions
  • Strongholds with a stone button to open

Crafting [ ]

Name Ingredients Crafting recipe
Wood Door Matching Planks


3 3 3 3 3 3 3 3

Iron Door Iron Ingot


3

Usage [ ]

Wooden doors can be opened and closed by players, villagers, wandering traders‌[ BE only ], vindicators‌[ JE only ], and piglins. Wooden doors can be broken by all variants of zombies (except drowned) and vindicators in Hard difficulty.

Iron doors can be opened only with redstone power.

Placement [ ]

Doors must be "attached" to a block beneath them. To place a door, use a door item while pointing at the top of the block it should be attached to. A door can be attached to:

  • the top of any full solid opaque block (stone, dirt, blocks of gold, etc.)
  • the top of an upside-down slab or upside-down stairs
  • the top of a slime block or downward-facing piston

More information about placement on transparent blocks can be found at Opacity/Placement.

When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.

By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side‌[ Java Edition only ], but the hinge is forced to other side by:

  • placing a door besides another door (creating a double door where both doors open away from each other)
  • placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.

Behavior [ ]

Water and lava flow around doors. Lava can create fire in air blocks next to wood doors as if the wood doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).

Mobs can still spawn in a space occupied by a door.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the /setblock command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.

Barrier [ ]

A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

In Java Edition, doors provide a breathable space if placed underwater. In Bedrock Edition, doors in water source blocks are waterlogged and do not displace water source blocks.

Doors are 0.1875 (316) blocks thick (0.1825 in Bedrock Edition). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,[1] in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.

To open or close a wooden door, use the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.

Villagers, wandering traders,‌[ BE only ] vindicators‌[ JE only ], and piglins can open and close wooden doors when pathfinding.

Some zombies can break wooden doors in Hard difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a raid in Normal and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.‌[ Java Edition only ] Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).

Iron doors can be opened only with redstone power (a button, a redstone circuit, etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire.

Redstone component [ ]

Both wood and iron doors can be controlled with redstone power.

A door is a redstone mechanism component and can be activated by:

  • an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
  • an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
  • a powered redstone comparator or redstone repeater facing the door
  • powered redstone dust configured to point at the door or a directionless "dot" next to it; a door is not activated by adjacent powered redstone dust that is configured to point in another direction.

All methods of activating a door can be applied to either the top or bottom parts of a door.

When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.

An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).

Fuel [ ]

Wooden doors can be used as a fuel in furnaces, smelting 1 item per door.

Note Blocks [ ]

Wooden doors can be placed under note blocks to produce "bass" sound.

Sounds [ ]

Generic [ ]

Iron [ ]

Java Edition:

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Block broken Blocks Once the block has broken block.metal.break subtitles.block.generic.break 1.0 1.2 16
None [sound 1] Blocks Falling on the block with fall damage block.metal.fall None [sound 1] 0.5 1.25 16
Block breaking Blocks While the block is in the process of being broken block.metal.hit subtitles.block.generic.hit 0.25 0.75 16
Block placed Blocks When the block is placed block.metal.place subtitles.block.generic.place 1.0 1.2 16
Footsteps Blocks Walking on the block block.metal.step subtitles.block.generic.footsteps 0.15 1.5 16
  1. a b MC-177082

Bedrock Edition: [ needs in-game testing ]

Sound Source Description Resource location Volume Pitch
? ? Once the block has broken dig.metal ? 1.2
? ? Falling on the block with fall damage fall.metal ? ?
? ? While the block is in the process of being broken hit.metal ? 0.75
? ? Jumping from the block jump.metal ? ?
? ? Falling on the block without fall damage land.metal ? ?
? ? Walking on the block step.metal ? ?
? ? When the block is placed use.metal ? 1.2

Wood [ ]

Java Edition:

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Block broken Blocks Once the block has broken block.wood.break subtitles.block.generic.break 1.0 0.8 16
None [sound 1] Blocks Falling on the block with fall damage block.wood.fall None [sound 1] 0.5 0.75 16
Block breaking Blocks While the block is in the process of being broken block.wood.hit subtitles.block.generic.hit 0.25 0.5 16
Block placed Blocks When the block is placed block.wood.place subtitles.block.generic.place 1.0 0.8 16
Footsteps Blocks Walking on the block block.wood.step subtitles.block.generic.footsteps 0.15 1.0 16
  1. a b MC-177082

Bedrock Edition:

Sound Source Description Resource location Volume Pitch
? Blocks Once the block has broken dig.wood 1.0 0.8
? Blocks Falling on the block with fall damage fall.wood 0.4 1.0
? Blocks While the block is in the process of being broken hit.wood 0.23 0.5
? Blocks Jumping from the block jump.wood 0.12 1.0
? Blocks Falling on the block without fall damage land.wood 0.18 1.0
? Blocks Walking on the block step.wood 0.3 1.0
? Blocks When the block is placed use.wood 1.0 0.8

Unique [ ]

Java Edition:

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Door creaks Blocks Iron door opening block.iron_door.open subtitles.block.door.toggle 1.0 0.9 - 1.0 16
Door creaks Blocks Iron door closing block.iron_door.close subtitles.block.door.toggle 1.0 0.9 - 1.0 16
Door creaks Blocks Wooden door opening block.wooden_door.open subtitles.block.door.toggle 1.0 0.9 - 1.0 16
Door creaks Blocks Wooden door closing block.wooden_door.close subtitles.block.door.toggle 1.0 0.9 - 1.0 16
Door shakes ? When a zombie attacks a door entity.zombie.attack_wooden_door subtitles.entity.zombie.attack_wooden_door ? ? 16
Block broken ? Unused sound event[sound 1] entity.zombie.attack_iron_door subtitles.block.generic.break None None None
Door breaks ? When a zombie breaks a door entity.zombie.break_wooden_door subtitles.entity.zombie.break_wooden_door ? ? 16
  1. MC-218122

Data values [ ]

ID [ ]

Java Edition:

Name Resource location Block tags (JE) Item tags (JE) Form Translation key
Iron Door iron_door doors doors Block & Item block.minecraft.iron_door
Oak Door oak_door doors
wooden_doors
doors
wooden_doors
Block & Item block.minecraft.oak_door
Spruce Door spruce_door doors
wooden_doors
doors
wooden_doors
Block & Item block.minecraft.spruce_door
Birch Door birch_door doors
wooden_doors
doors
wooden_doors
Block & Item block.minecraft.birch_door
Jungle Door jungle_door doors
wooden_doors
doors
wooden_doors
Block & Item block.minecraft.jungle_door
Acacia Door acacia_door doors
wooden_doors
doors
wooden_doors
Block & Item block.minecraft.acacia_door
Dark Oak Door dark_oak_door doors
wooden_doors
doors
wooden_doors
Block & Item block.minecraft.dark_oak_door
Crimson Door crimson_door doors
non_flammable_wood
wooden_doors
doors
non_flammable_wood
wooden_doors
Block & Item block.minecraft.crimson_door
Warped Door warped_door doors
non_flammable_wood
wooden_doors
doors
non_flammable_wood
wooden_doors
Block & Item block.minecraft.warped_door

Bedrock Edition:

Door Resource location Numeric ID Form Translation key
Iron block iron_door 71 Block tile.iron_door.name
Oak block wooden_door 64 Block tile.wooden_door.name
Spruce block spruce_door 193 Block tile.spruce_door.name
Birch block birch_door 194 Block tile.birch_door.name
Jungle block jungle_door 195 Block tile.jungle_door.name
Acacia block acacia_door 196 Block tile.acacia_door.name
Dark Oak block dark_oak_door 197 Block tile.dark_oak_door.name
Crimson block crimson_door 499 Block tile.crimson_door.name
Warped block warped_door 500 Block tile.warped_door.name
Iron item iron_door 330 Item item.iron_door.name
Oak item wooden_door 324 Item item.wooden_door.name
Spruce item spruce_door 427 Item item.spruce_door.name
Birch item birch_door 428 Item item.birch_door.name
Jungle item jungle_door 429 Item item.jungle_door.name
Acacia item acacia_door 430 Item item.acacia_door.name
Dark Oak item dark_oak_door 431 Item item.dark_oak_door.name
Crimson item crimson_door 755 Item item.crimson_door.name
Warped item warped_door 756 Item item.warped_door.name

Metadata [ ]

In Bedrock Edition, a door specifies its hinge side in the block data of its upper block, and its facing and opened status in the block data of its lower block.

Upper Door
Bits Description
0x1 0 if hinge is on the left (the default), 1 if on the right
0x2 0 if unpowered, 1 if powered
0x4 (unused)
0x8 Always 1 for the upper part of a door.
Lower Door
Bits Description
0x1
0x2
Two bits storing a value from 0 to 3 specifying the direction the door is facing:
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
0x4 0 if the entire door is closed, 1 if open.
0x8 Always 0 for the lower part of a door.

Block states [ ]

Java Edition:

Name Default value Allowed values Description
facing north east
north
south
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
half lower lower
upper
Identifies which part of the door the block is.
hinge left left
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
open false false
true
True if the door is currently open.
powered false false
true
True if the door is currently powered by redstone.

Bedrock Edition:

Name Default value Allowed values Description
direction 0 0
1
2
3
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
door_hinge_bit 0 0
1
Identifies the side the hinge is on (when facing the same direction as the door's inside).
open_bit 0 0
1
True if the door is currently open.
upper_block_bit 0 0
1
Identifies which part of the door the block is.

Video [ ]

Note: They do not mention or state that the player can make crimson and warped doors because that was made before 1.16.

History [ ]

Java Edition Infdev
3 June 2010 Notch states plans to implement doors.
20100607 Oak Door JE1.png Oak Door (Right) JE1.png Oak Door (item) JE1.png Added wooden doors.
20100608 Doors have been given smarter rotation logic.
20100611 Oak Door JE2.png Oak Door (Right) JE2.png The models of doors have been changed to use door bottom half texture on sides.
20100618 Oak Door JE3 BE1.png Oak Door (Right) JE3.png The textures of doors have been changed.
20100624 Oak Door (Right) JE4 BE1.png The model of door with right hinge has been changed to mirror and use textures of door with left hinge.
Java Edition Alpha
v1.0.1 Iron Door JE1 BE1.png Iron Door (item) JE1 BE1.png Added iron doors.
Oak Door (item) JE2 BE1.png The texture of wooden doors in item form has been changed.
Doors can now be controlled by redstone power.
Java Edition Beta
1.7 Punching some faces[ more information needed ] of an oak or iron door, or breaking an oak or iron door, would create particles using the block placeholder texture.
1.7.3 Doors no longer produce placeholder texture particles.
1.8 Pre-release Doors now occur naturally in villages and strongholds.
Java Edition
1.0.0 Beta 1.9 Prerelease 6 Wooden doors are now broken faster using an axe.
Iron doors are broken much faster using a pickaxe, and the mining speed is now tier dependent.
RC1 The opening and closing sounds for doors have been changed.
1.1 11w47a Double doors now open correctly.
1.2.1 12w05b Villagers can now open and close doors.
12w06a Oak Door JE4 BE3.png Iron Door JE2 BE5.png The models of doors have been changed.
Zombies can now break wooden doors.
Doors have been changed to properly detect if they are open or closed. Placing two pressure plates directly in front of doors and stepping on them now opens them correctly.
1.4.2 12w40a Wooden doors can no longer be opened by attacking (left-click).
1.8 December 13, 2013 Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.
14w02a Doors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
14w10a Oak Door JE5.png Iron Door JE3.png The models of doors have been changed.
August 8, 2014 TheMogMiner tweeted an image showing new types of wood doors.
14w32d Birch Door JE1 BE1.png Spruce Door JE1 BE1.png Jungle Door JE1.png Acacia Door JE1.png Dark Oak Door JE1 BE1.png Birch Door (item) JE1.png Spruce Door (item) JE1.png Jungle Door (item) JE1.png Acacia Door (item) JE1.png Dark Oak Door (item) JE1.png New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.
14w33a Jungle Door JE2 BE1.png Acacia Door JE2 BE1.png The models of jungle and acacia doors no longer have inner faces in the holes in their models.
Birch Door (item) JE2.png Spruce Door (item) JE2.png Jungle Door (item) JE2.png Acacia Door (item) JE2.png Dark Oak Door (item) JE2.png Item textures of new doors have been changed to match the dimensions of oak and iron doors.
The wooden door (Door) has been renamed to Oak Door.
14w33b Oak Door (item) JE3 BE2.png Birch Door (item) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (item) JE3 BE1.png Acacia Door (item) JE3 BE1.png Dark Oak Door (item) JE3 BE1.png Iron Door (item) JE2 BE2.png All item textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.
1.9 15w31a Birch Door JE2.png Jungle Door JE3.png Acacia Door JE3.png Dark Oak Door JE2.png Shading on the block textures of acacia, birch, dark oak and jungle doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.
15w43a Iron doors now have different sounds than wooden doors.
Doors now have sounds for placing and different sounds for opening and closing - see sounds section.
15w47a Doors now make sounds when placed,[2] despite these apparently already being added in 15w43a.
15w49a Doors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.
? Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.
1.10 16w20a Acacia and spruce doors now generate in savanna and taiga villages.
1.11 16w33a Wooden doors can now be used to fuel furnaces.
16w39a Dark oak doors and iron doors now generate in woodland mansions.
July 19, 2017 Jeb tweets image of a new jungle wood planks, jungle doors, cauldron, and dandelion textures.
1.13 17w47a The oak door ID has been changed from wooden_door to oak_door.
Prior to The Flattening, these blocks' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the items' 234, 330, 427, 428, 429, 430 and 431.
1.14 18w43a Oak Door JE6.png Birch Door JE3 BE2.png Spruce Door JE2.png Jungle Door JE4 BE2.png Acacia Door JE4 BE2.png Dark Oak Door JE3 BE2.png Iron Door JE4.png The textures of all doors have been changed.
Vindicators can now break doors.
18w47b Spruce Door JE3 BE2.png The textures of spruce doors have been changed.
18w49a Added snowy tundra villages, which generate with spruce doors.
18w50a The updated desert villages now generate with jungle doors instead of oak doors.
19w08a Oak Door JE7.png The texture of oak doors has been changed.
19w12b Doors can now be placed on glass, ice, glowstone and sea lanterns.
19w13a Evokers and pillagers can now open doors during raids.
19w14a Pillagers can no longer open doors.
1.15 19w39a Iron doors must now be mined with a pickaxe for it to be dropped as an item.
1.16 20w06a Crimson Door JE1 BE1.png Warped Door JE1 BE1.png Crimson Door (item) JE1 BE1.png Warped Door (item) JE1 BE1.png Added crimson and warped doors.
20w07a Added piglins, which can open and close doors.
20w19a Crimson Door JE2 BE2.png Warped Door JE2 BE2.png Crimson Door (item) JE2 BE2.png Warped Door (item) JE2 BE2.png The textures of crimson and warped doors have been changed.
1.17 21w11a Jungle Door (item) JE4 BE2.png Changed the texture of the jungle door item.
Upcoming Java Edition
1.18 21w41a Oak Door (item) JE4.png Birch Door (item) JE4.png Spruce Door (item) JE4.png Jungle Door (item) JE5.png Acacia Door (item) JE4.png Dark Oak Door (item) JE4.png Iron Door (item) JE3.png All item textures for all doors expect crimson and warped have been changed.
Pre-release 5 32px 32px Changed oak and iron doors textures.
32px Changed spruce door model.
Pocket Edition Alpha
v0.1.0 Oak Door JE3 BE1.png Iron Door JE1 BE1.png Added doors. Oak Door (bottom texture) JE2 BE1.png Iron Door (bottom texture) JE1 BE1.png These are the item textures defined for doors in gui_blocks.png. Whether this is used for the usually obtainable door item or the unobtainable door block item (see section below) is unknown.
v0.1.3 Oak Door BE2.png Iron Door BE2.png The models of doors have been changed to not display transparency on upper half.
v0.2.0 Oak Door (item) JE2 BE1.png Iron Door (item) JE1 BE1.png Added door inventory icons.
Oak Door JE3 BE1.png Iron Door JE1 BE1.png The models of doors have been changed to display transparency on upper half.
Wooden doors are now available in the inventory.
v0.2.1 alpha2 Iron Door BE3.png The textures of iron doors have been changed.
v0.3.0 A crafting recipe for wooden doors has been added.
Survival players no longer start out with an infinite stack of wooden doors in the inventory.
v0.5.0 Oak Door JE4 BE3.png Iron Door BE4.png The models of doors have been changed.
Wooden doors can now be obtained after activating the nether reactor.
v0.8.0 build 2 Iron Door JE2 BE5.png The textures of iron doors have been changed to before v0.2.1 alpha2.
v0.11.0 build 1 Door has been now renamed to Oak Door.
v0.12.1 build 1 Doors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
Zombies can now break down wooden doors.
Oak doors can now be opened by villagers.
Oak doors are no longer available from the nether reactor.
v0.13.0 build 1 Birch Door JE1 BE1.png Spruce Door JE1 BE1.png Jungle Door JE2 BE1.png Acacia Door JE2 BE1.png Dark Oak Door JE1 BE1.png Birch Door (item) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (item) JE3 BE1.png Acacia Door (item) JE3 BE1.png Dark Oak Door (item) JE3 BE1.png Added spruce, birch, jungle, acacia and dark oak doors.
Iron doors are now available in the creative mode inventory.
A crafting recipe for iron doors has been added.
Redstone mechanics added, making iron doors able to function normally.
build 2 Spruce, birch, jungle, acacia, and dark oak doors can now be opened by villagers.
build 4 Oak Door (item) JE3 BE2.png Iron Door (item) JE2 BE2.png The item textures of oak and iron door has been changed.
v0.15.0 build 1 Acacia doors now generate in savanna villages.
Spruce doors now generate in taiga and snowy tundra villages.
Pocket Edition
1.1.0 alpha 1.1.0.0 Dark oak doors and iron doors now generate in woodland mansions.
Doors now have sounds when placed.[3]
Bedrock Edition
1.4.0 beta 1.2.14.2 Various wooden doors now generate in shipwrecks.
1.10.0 beta 1.10.0.3 Oak Door BE4.png Birch Door JE3 BE2.png Spruce Door JE3 BE2.png Jungle Door JE4 BE2.png Acacia Door JE4 BE2.png Dark Oak Door JE3 BE2.png Iron Door BE6.png The textures of all doors have been changed.
Jungle doors now generate in the new desert villages.
Added wandering traders, which can open and close wooden doors.
1.11.0 beta 1.11.0.7 Vindicators can now break doors during raids.
1.16.0 beta 1.15.0.51 Zombies can no longer break iron doors.[4]
beta 1.16.0.51 Crimson Door JE1 BE1.png Warped Door JE1 BE1.png Crimson Door (item) JE1 BE1.png Warped Door (item) JE1 BE1.png Added crimson and warped doors.
Added piglins, which can open and close doors.
beta 1.16.0.63 Crimson Door JE2 BE2.png Warped Door JE2 BE2.png Crimson Door (item) JE2 BE2.png Warped Door (item) JE2 BE2.png The textures of crimson and warped doors have been changed.
1.17.0 beta 1.17.0.50 Jungle Door (item) JE4 BE2.png Changed the texture of the jungle door item.
Upcoming Bedrock Edition
1.18.10 beta 1.18.10.20 Oak Door (item) JE4.png Birch Door (item) JE4.png Spruce Door (item) JE4.png Jungle Door (item) JE5.png Acacia Door (item) JE4.png Dark Oak Door (item) JE4.png Iron Door (item) JE3.png All item textures for all doors expect crimson and warped have been changed.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 1.0.1 Oak Door JE3 BE1.png Iron Door JE1 BE1.png Oak Door (item) JE2 BE1.png Iron Door (item) JE1 BE1.png Added doors.
TU14 1.04 Doors being broken by zombies now show damage.
TU25 CU14 1.17 Birch Door JE1 BE1.png Spruce Door JE1 BE1.png Jungle Door JE2 BE1.png Birch Door (item) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (item) JE3 BE1.png Added spruce, birch, and jungle door variants.
The crafting recipes of doors now yield 3 doors instead of 1.
The original wooden door (Door) has been renamed to Oak Door.
TU27 CU15 1.18 Acacia Door JE2 BE1.png Dark Oak Door JE1 BE1.png Acacia Door (item) JE3 BE1.png Dark Oak Door (item) JE3 BE1.png Acacia and dark oak doors have been added to the creative inventory.
TU31 CU19 1.22 Patch 3 Acacia doors and dark oak doors are now obtainable in survival mode.
? Oak Door (item) JE3 BE2.png Iron Door (item) JE2 BE2.png Oak and iron door's inventory textures have been changed to match Java Edition
1.90 Oak Door BE4.png Birch Door JE3 BE2.png Spruce Door JE3 BE2.png Jungle Door JE4 BE2.png Acacia Door JE4 BE2.png Dark Oak Door JE3 BE2.png Iron Door BE6.png The textures of all doors have been changed.
New Nintendo 3DS Edition
0.1.0 Oak Door JE2.png Birch Door JE1 BE1.png Spruce Door JE1 BE1.png Jungle Door JE2 BE1.png Acacia Door JE2 BE1.png Dark Oak Door JE1 BE1.png Iron Door JE2 BE5.png Oak Door (item) JE3 BE2.png Birch Door (item) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (item) JE3 BE1.png Acacia Door (item) JE3 BE1.png Dark Oak Door (item) JE3 BE1.png Iron Door (item) JE1 BE1.png Added doors.

Historical sounds:

Sound From to Pitch
? Sound Update ?
Sound Update 15w43a ?

Door "items" [ ]

The following content is transcluded from Technical blocks/Doors.

This section is missing information about Stacking.

Please expand the section to include this information. Further details may exist on the talk page.

Java Edition Infdev
20100607 Oak doors have an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 64.
When placed, the bottom half of a door is placed instead. What data value this is is unknown.
Java Edition Alpha
v1.0.1 The newly added iron door has an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 71.
When placed, the bottom half of a door is placed instead. What data value this is is unknown.
Java Edition Beta
1.6 Test Build 3 Oak door items can be obtained from the newly added debug chests, mainly from the 6th slot of the 3rd chest from the left, and the 17th slot of the 6th chest from the left.
Iron door items can be obtained from the newly added debug chests, mainly from the 13th slot of the 3rd chest from the left, and the 24th slot of the 6th chest from the left.
release Debug chests no longer spawn, preventing oak door and iron door items from being obtained this way.
1.8 Pre-release 2 ;) Added pick block functionality. This will change the currently selected slot to any containing one of the otherwise-unobtainable door items, but will not allow it to be obtained if not already in the hotbar.
Java Edition
1.2.5 pre Pick Block now returns the actually obtainable door items.
1.3.1 12w16a Oak and iron door items can now be obtained in singleplayer worlds via the /give command using their respective numeric IDs.
1.7.2 13w37a The direct item forms of oak and iron doors have been removed from the game. They can no longer exist as items in any way, only as a placed block.
Pocket Edition Alpha
? Doors exist as an item.

Appearances [ ]

Oak Door [ ]
Java Edition Infdev
20100607 Oak Door (bottom texture) JE1.png The oak door item uses this texture in inventories, when held in first person view or as a dropped item.
20100617-2 Oak Door (bottom texture) JE2 BE1.png The oak door item now uses this texture in inventories, when held in first person view or as a dropped item.
This is due to the oak door texture changing in this version.
Java Edition Alpha
? The oak door item now uses the aforementioned texture when held in third person.
Java Edition
1.4.2 12w34a The oak door item now uses the aforementioned texture when in an item frame.
1.5 13w02a Blank.png The oak door item is now completely invisible in inventories.
The oak door item causes a game crash when held in first or third person view, as a dropped item or when in an item frame.
This is due to major texture storage changes in this version.
13w03a Missing Texture (Windows) JE2.png The oak door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
This is due to undefined texture error handling changes in this version.
13w04a Oak Door (bottom texture) JE2 BE1.png The oak door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
Iron Door [ ]
Java Edition Alpha
v1.0.1 Iron Door (bottom texture) JE1 BE1.png The iron door item uses this texture in inventories, when held in first person view or as a dropped item.
? The iron door item now uses the aforementioned texture when held in third person.
Java Edition
1.4.2 12w34a The iron door item now uses the aforementioned texture when in an item frame.
1.5 13w02a Blank.png The iron door item is now completely invisible in inventories.
The iron door item causes a game crash when held in first or third person view, as a dropped item or when in an item frame.
This is due to major texture storage changes in this version.
13w03a Missing Texture (Windows) JE2.png The iron door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
This is due to undefined texture error handling changes in this version.
13w04a Iron Door (bottom texture) JE1 BE1.png The iron door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.

Names [ ]

Oak Door [ ]
Java Edition

Item names did not exist prior to Beta 1.0.

  • Beta 1.0 - 13w36b: Wooden Door
Iron Door [ ]
Java Edition

Item names did not exist prior to Beta 1.0.

  • Beta 1.0 - 13w36b: Iron Door

Issues [ ]

Issues relating to "Door" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • The tops of doors do not rotate in an expected way when opened and closed.[5]
  • Doors are intentionally modelled as to have an extra hinge appear on the opposite side of the actual functional hinge.[6] Why this was done is unknown.

Gallery [ ]

  • First picture of brand-new 1.8 variants of doors.

  • All types of doors with their respective trapdoors.

  • Arrows shot into a door that was opened, causing a floating bug.

References [ ]

  1. MC-54255 – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"
  2. MC-2844 – "Doors have no placement sound." resolved as "Fixed"
  3. MCPE-10079 – "Doors don't have a placement sound" resolved as "Fixed"
  4. MCPE-43725
  5. MC-67308
  6. MC-106697

How to Open and Close Iron Doors Minecraft

Source: https://minecraft.fandom.com/wiki/Door